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BR
single click : send a single frame of your choice to BatchRender (with prompt)
double click : BatchRender
right click
- abort BatchRender : cancel current BatchRender (with prompt)
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SAVING
single click : save a copy nest to the current scene's location (with prompt to enter the suffix name)
double click : Save As... prompt
right click
- revert scene : reload the last saved version of the current scene (prompt for saving)
- set autosave : prompt a window to set the timer for the autosave
- set incremental save : prompt the saving options window to set the incremental save
- turn autosave off : disable autosave
---------------------
source OpenCrashedScenes : in case it hasn't been sourced properly at startup SOURCE
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SET PROJECT
single click : quick link to prompt the "Set Project" dialog
double click : quick link to the Project Window
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CAMERA - right click
- newCam from persp : create a new camera at the position of the current view /!\ viewport must be selected
- import camera rig : import custom camera rig with separate controls.
- match camera tool :
SanctusMatchCamera tool to match camera with a given perspective (vanishing points of a photo) SOURCE
- roll tool : quick link to the roll camera tool.
- fly tool : quick link to the fly camera tool.
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RENAME
cometRename tool v1.20. Batch renaming, adding prefix and suffix, etc. SOURCE
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TIMECODE
get the timecode (m:sc:msc) for the current frame
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SHOTVIEW
single click : set all the display parameters, look through the selected camera and prompt for creating the playblast
double click : reset the parameters
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FCHECK
craFcheck tool v1.6.1. fcheck GUI for Maya with auto-fcheck feature (this script is intended to work with 4 digits padded sequences). It also allows to pass some command line parameters to fcheck. SOURCE
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TO-DO LIST
Todo-list for Maya 1.0.0 A simple and easy todo-manager for Maya that saves the todo's into the Maya-files. SOURCE
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INTERACTIVE PLAYBACK
quick link to launch the interactive playback.
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CREATE POLYGON - right click
- Primitives -
Quick links to create default polygonal objects.
+ GeoSpheres SOURCE
- Miscelaneous -
- helix curve generator : helix tool v3.2. Allows to create complex helix curves. SOURCE
- pipe generator : pipe generator v1.1.0. Generates a pipe based on a curve. SOURCE
- building generator : kludge city v0.2.0. Procedural building generator. SOURCE
- city generator : qtown v1.3.0. Build a fractal city based on selected polygons. SOURCE
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CREATE SHADERS - right click
- Utilities -
- gamma tools:
jjj_gammaTools 2.0.0 Automates the insertion and removal of gamma correct nodes in shader trees. SOURCE
- create wireframe shader :
UI to create and assign a wireframe shader to selected object SOURCE
- assign mib_amb_occlusion : UI to create and assign ambient occlusion output to selected shader SOURCE
- RGBYMC surface shaders : loading Red/Green/Blue/Cyan/Magenta/Yellow surface shaders.
- sdf shader : R = top fallof / G = dirty occlusion / B = fallof
- uvz shader : R = u cord / G = v cord / B = Z object space
- dirt container : container that outputs a noise based on ambient occlusion.
- Miscelaneous -
- ice shader : procedural ice shader.
- snow shader : procedural snow shader.
- cell shading : non-photorealistic shading for Maya. SOURCE
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CREATE DEFORMERS - right click
- jlCollision : simple collision deformer for polygonal objects. SOURCE
- tensionBS : blendshape based on tension SOURCE
- displaceD : deformer driven by a 2D/3D texture, preview in viewport. SOURCE
-------------------
- deformer TO blendshape : this scripts Converts any deformer, cloth sims, etc into a series of animated blendshapes SOURCE
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CREATE DYNAMIC - right click
- Hair -
- rope swing : Rope Swing v1.0.0. Create dynamic animateable ropes. SOURCE /!\ Hair dynamic plugin must be loaded
- Particles -
- export to PRT : little UI to cache your particles as PRT files to be used in Krakatoa. SOURCE
- setup assistant : Particle Setup 1.1.0 A script for automating common particle tasks. SOURCE
- kill volume : this script figures out if you have a particle or nParticle and creates a volume field killng existing particles SOURCE
- Fluids -
- overburn : Overburn tool v1.6. Fluid shaded cloud particles effects. SOURCE
- wmd : Weapons of Mass Destruction tool v2.0.0. Create explosive bombs with fluids. SOURCE
- Clouds builder : emfxClouds v1.0.0 helps you to create realistic Clouds in Maya. SOURCE
- Misc -
- destructor : Destructor tool v2.1 Instance objects to particles for destruction. SOURCE
- DMM baker : DMM Baker v0.1.0 allows to bake shattered parts of a DMM simulation. SOURCE
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MODELING TOOLS - right click
- facer dock panel : Facer v2.1 dockable panel with shortcuts to very usesul modeling functions and scripts SOURCE
- Ninja speedbox : ninja speedbox v1.3.0 a context sensitive tool box that changes when you are in different modes SOURCE
- randomize transforms :
Object Tweaker v0.3. Control and randomize transforms of selected object(s) or component(s). CONTACT
- array duplication : Array for Maya tool v1.2.1. Duplicate objects with scattering of the transforms. SOURCE
- dupliverts : Dupliverts tool v0.4.7. Duplicates child object(s) and places them on parent object's vertices. SOURCE
- fit geometry : fitMorph tool v2.2. Fit selected objects or components into the shape of other selected objects. SOURCE
- axcrack : AxCrack v1.1 Splits selected polygon surface into pieces SOURCE
- textureBasedFracturing : Voronoi texture Fracture v0.0.1 fractures geometry based on image or voronoi (SOuP needed) SOURCE
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CENTER PIVOT
single click : Center the pivot of the selected object.
double click : SC_MovePivot v1.0.0 UI to move pivot to parent or vertex point. SOURCE
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FREEZE TRANSFORMS
Freeze transforms of the selected object.
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DELETE HISTORY
Delete the history of the selected object.
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SELECT HIERARCHY
Select the hierarchy of the selected object.
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MOVE B TO A
Move the second selected object to the transforms of the first selected object.
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TOGGLE COMBI
Combine or separate the selected object(s).
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RIVET
- uv based : select two edges on polygon or select one point on nurbs. SOURCE
- follicle based : djRivet tool v1.6.0. It uses follicles to constrain objects to a surface (poly or nurbs) so they will stick and follow it if it is deformed. First select at least one object, then last select a poly or nurbs surface. SOURCE
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SOFT-MOD CLUSTER
ld_createsoftcluster v0.5.0. create a cluster on the current soft selection. SOURCE
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PARENT MASTER
zv_ParentMaster tool v1.3.0. Animate interacting objects with ease. SOURCE
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COPY ANIMATION WITH OFFSET
cra_copyAnim v1.1.1 Helps you copy animation to multiple objects and to offset it. SOURCE
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ATTRIBUTE MANIPULATOR
attributes-manipulator v1.0. Helps to set or randomize any attribute for multiple objects. SOURCE
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ADD NOISE - right click
xyAddChannelNoise tool v0.1.0 : Add/Remove a noise function to the selected attribute(s). SOURCE
springy channels v1.1.1 : Add oscillating decay to animation SOURCE
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CLEAN KEYS
Delete non-changing values on keyed object.
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CHANGE TANGENT - right click
- Break and Free : break and free weight on selected tangent.
- Default -
quick links to change the default type of tangent.
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MAYA TO AE - right click
- Export assistant : AEexport v1.2.0 Camera and Null Export to After Effects. SOURCE
- Anim to clipboard : maya2AEclipboard v0.2.0 copy from maya to after effects, faster way than export .ma file. SOURCE
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CHR SETUP TOOLS - right click
- Rigging -
Quick link to download AdvancedSkeleton online.
- Skinning -
- Paint skin weights : quick link to the interactive 3D paint skin weights tool.
- Skin Assistant : skinAssist v1.1. Copy/paste weights, average, transfer, etc. SOURCE
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SETUP ZDEPTH
Create a projection ramp parented to the selected camera position.
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TOGGLE LOW/HIGH
single click : set the following high-res parameters for the curent renderer
double click : set the following low-res parameters for the curent renderer
MayaSofware
settings |
LOW |
HIGH |
edge anti-aliasing |
low quality |
highest quality |
shading samples |
1 |
5 |
max shading samples |
1 |
10 |
multi pixel filter |
off |
on |
pixel filter type |
- |
gaussian |
pixel filter width (X and Y) |
- |
3 |
raytracing |
on |
on |
reflections |
2 |
10 |
refractions |
2 |
10 |
shadows |
2 |
10 |
resolution |
960x540 |
1920x1080 |
MentalRay
settings |
LOW |
HIGH |
minimum anti-aliasing samples |
-1 |
1 |
maximum anti-aliasing samples |
1 |
3 |
multi-pixel filetring |
triangle |
gauss |
shadow depth |
1 |
5 |
reflections rays |
2 |
10 |
refractions rays |
2 |
10 |
max trace depth |
2 |
10 |
reflection blur limit |
1 |
2 |
refraction blur limit |
1 |
2 |
shadow method |
simple |
segments |
framebuffer data type |
8 Bits |
16 Bits |
final gathering |
on |
on |
final gathering accuracy |
150 |
350 |
resolution |
960x540 |
1920x1080 |
vRay
settings |
LOW |
HIGH |
sampler type |
adaptive dmc |
adaptive dmc |
min subdivs |
1 |
1 |
max subdivs |
3 |
8 |
treshold |
0.05 |
0.004 |
exr format options |
16 Bits |
32 bits |
antialiasing filter type |
triangle |
gaussian |
antialiasing filter size |
1 |
3 |
global illumination |
off |
on |
resolution |
960x540 |
1920x1080 |
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RENDER TOOLS - right click
- load vRay : quick link to load the vRay plug-in.
- load mentalRay : quick link to load the mentalRay plug-in.
-------------------
- MentalRay Passes Assistant : Maya Passs Scripts v1.0.0 Script for rendering passes using miaX material SOURCE
- Skin Assistant : skinAssist v1.1. Copy/paste weights, average, transfer, etc. SOURCE
- vRay Tuner : v2.6.0 An interface to a bunch of V-Ray for Maya controls and useful embedded scripts. SOURCE
- FileTextureManager tool v4.0.3. Batch-replace texture paths, create .map files, etc. SOURCE
- LightControl : he_LightControl v1.1.0. Control all lights and related render attributes with an intuitive UI. SOURCE
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LINKS - right click
- Scripts -
-> CreativeCrash Maya scripts & plugins download page
-> MEL commands : complete list of functions
-> PYTHON commands : complete list of functions
- Docs -
-> MEL scripting for Animators PDF
-> MR Architectural Library PDF
-> VRay for Maya HELP repository
- News & Talk -
-> r/Maya
-> CGTalk Maya Forum
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HELP - right click
- ABCshelf v2.9 documentation : you are reading it.
- check for updates : get a look at the ABCshelf releases folder online. |